Due to the effort brainlessziggy took to post up a list of all the equipment for the commanders, I thought it might be a good idea to add the exact list of equipment, upgrades, what level you access them, what they do, etc. Enjoy!!
Sai Anti Air Bolts
| Type: |
Weapon |
| Position: |
Major Rim |
| Faction: |
Sai |
| Intrinsic: |
Yes |
|
|
| Mission Unlocked: |
1 |
| Criteria to Unlock: |
Player starts with this weapon |
|
|
| Description: |
This weapon allows the player to fire Sai energy bolts at aerial units. |
Sam Missile Launcher
| Type: |
Weapon |
| Position: |
Shoulder |
| Faction: |
Echelon |
| Playbook: |
Yes |
|
|
| Mission Unlocked: |
1 |
| Criteria to Unlock: |
Player starts with this weapon |
|
|
| Description: |
The Sam Missile launcher fires surface to air missiles designed to shoot down aerial units with extreme prejudice. |
Chain Gun
| Type: |
Weapon |
| Position: |
Arm |
| Faction: |
Echelon |
| Playbook: |
Yes |
| Intrinsic: |
Yes |
|
|
| Mission Unlocked: |
1 |
| Criteria to Unlock: |
Player starts with this weapon |
|
|
| Description: |
The Chain Gun is a rapid firing medium range 3 barrel ballistic weapon. Its primary use is against lesser armoured foes. |
Energy Saw
| Type: |
Weapon |
| Position: |
Major Rim |
| Faction: |
Sai |
| Intrinsic: |
Yes |
|
|
| Mission Unlocked: |
1 |
| Criteria to Unlock: |
Player starts with this weapon |
|
|
| Description: |
With the Energy Buzzsaw talent the Sai can fire off streams of rift energy blades, cutting through any infantry in their path! |
Flame Thrower
| Type: |
Weapon |
| Position: |
Arm |
| Faction: |
Echelon |
| Playbook: |
Yes |
| Intrinsic: |
Yes |
|
|
| Mission Unlocked: |
1 |
| Criteria to Unlock: |
Start Mission 1 |
|
|
| Description: |
The Flamethrower is a great close range anti infantry weapon, burning all units with a red hot jet of liquid fire. |
Command Target Array
| Type: |
Buff |
| Position: |
Back |
| Faction: |
Echelon |
| Intrinsic: |
Yes |
|
|
| Mission Unlocked: |
1 |
| Criteria to Unlock: |
Start Mission 1 |
|
|
| Description: |
Provides targeting data on all enemy units within a radius of the commander improving accuracy and damage against those units. |
Jump Jets
| Type: |
Buff |
| Position: |
Back |
| Faction: |
Echelon |
| Intrinsic: |
Yes |
|
|
| Mission Unlocked: |
2 |
| Criteria to Unlock: |
Complete Mission 1 |
|
|
| Description: |
Jump jets assist the player in performing longer jumps. |
Healing Field
| Type: |
Buff |
| Position: |
Back |
| Faction: |
Sai |
| Playbook: |
Yes |
|
|
| Mission Unlocked: |
2 |
| Criteria to Unlock: |
Complete Mission 1 |
|
|
| Description: |
The Sai healing field slowly heals all units within its radius, it cannot bring units back from the dead however. |
Acid Spitter
| Type: |
Weapon |
| Position: |
Arm |
| Faction: |
Sai |
| Playbook: |
Yes |
|
|
| Mission Unlocked: |
2 |
| Criteria to Unlock: |
Complete Mission 1 |
|
|
| Description: |
This talent mutates the players arm into an acid spitter from a Matriarch. It spurts gouts of acid which are good at melting infantry. |
The Cutter
| Type: |
Weapon |
| Position: |
Arm |
| Faction: |
Echelon |
| Intrinsic: |
Yes |
|
|
| Mission Unlocked: |
3 |
| Criteria to Unlock: |
Complete Mission 2 |
|
|
| Description: |
The Cutter is a single chainsaw mounted onto the power armour. It provides devastating damage at close range against everything. |
Whip Tentacle
| Type: |
Weapon |
| Position: |
Arm |
| Faction: |
Sai |
| Intrinsic: |
Yes |
|
|
| Mission Unlocked: |
3 |
| Criteria to Unlock: |
Complete Mission 2 |
|
|
| Description: |
The Whip Tentacle talent warps the players arm with rift energies causing a deadly warrior tentacle to emerge, a fearsome melee weapon. |
Enhanced Actuators
| Type: |
Buff |
| Position: |
Body |
| Faction: |
Echelon |
| Intrinsic: |
Yes |
|
|
| Mission Unlocked: |
4 |
| Criteria to Unlock: |
Complete Mission 3 |
|
|
| Description: |
Enhanced Actuators are an improvement to the power armour giving it increased speed. |
Injectors
| Type: |
Buff |
| Position: |
Body |
| Faction: |
Sai |
| Intrinsic: |
Yes |
|
|
| Mission Unlocked: |
4 |
| Criteria to Unlock: |
Complete Mission 3 |
|
|
| Description: |
Injectors give the Sai player access to more Sai energy enabling them to move faster and do more damage. |
Armour
| Type: |
Buff |
| Position: |
Body |
| Faction: |
Echelon |
| Intrinsic: |
Yes |
|
|
| Mission Unlocked: |
4 |
| Criteria to Unlock: |
Complete Mission 3 |
|
|
| Description: |
Armour allows the player armour to absorb more damage thanks to its enhanced protection of extra thickened plates. |
Railgun
| Type: |
Weapon |
| Position: |
Arm |
| Faction: |
Echelon |
| Intrinsic: |
Yes |
|
|
| Mission Unlocked: |
4 |
| Criteria to Unlock: |
Complete Mission 3 |
|
|
| Description: |
The Railgun is a long barrelled magnetically fired super speed rifle whose shots can punch through armour with ease. |
Rift Bolt
| Type: |
Weapon |
| Position: |
Major Rim |
| Faction: |
Sai |
| Intrinsic: |
Yes |
|
|
| Mission Unlocked: |
4 |
| Criteria to Unlock: |
Complete Mission 3 |
|
|
| Description: |
The Rift Bolt lets the Sai player concentrate and fire damaging bolts of energy through the Major rim. This is great against armour. |
Sirens Blink
| Type: |
Buff |
| Position: |
Minor Rim |
| Faction: |
Sai |
| Playbook: |
Yes |
|
|
| Mission Unlocked: |
4 |
| Criteria to Unlock: |
Complete Mission 3 |
|
|
| Description: |
Sirens Blink teleports the player and only the player to anywhere in line of sight. This leaves the player temporarily paralyzed on arrival. |
Mark of the Matriarch
| Type: |
Defense |
| Position: |
Minor Rim |
| Faction: |
Sai |
| Playbook: |
Yes |
|
|
| Mission Unlocked: |
4 |
| Criteria to Unlock: |
Complete Mission 3 |
|
|
| Description: |
The Mark of the Matriarch forms super chitin like armour around the player granting temporary invulnerability. |
Energy Shield
| Type: |
Defense |
| Position: |
Arm |
| Faction: |
Echelon |
| Playbook: |
Yes |
|
|
| Mission Unlocked: |
4 |
| Criteria to Unlock: |
Complete Mission 3 |
|
|
| Description: |
The Energy Shield generator provides temporary invulnerability to the armour once activated but needs to recharge before its next use. |
Chain Gun UPG: Burst Cannon
| Type: |
Weapon |
| Position: |
Arm |
| Faction: |
Echelon |
| Playbook: |
Yes |
| Intrinsic: |
Yes |
| Upgrade: |
Yes - Chain Gun |
|
|
| Mission Unlocked: |
5 |
| Criteria to Unlock: |
Complete Mission 4 |
|
|
| Description: |
Chain Gun UPG: The Burst Cannon is a 5 barrelled version of the Chain Gun with a greater Rate of Fire. |
Roar of the Rage
| Type: |
Buff |
| Position: |
Minor Rim |
| Faction: |
Sai |
| Playbook: |
Yes |
|
|
| Mission Unlocked: |
5 |
| Criteria to Unlock: |
Complete Mission 4 |
|
|
| Description: |
The Roar of the Rage inspires all units nearby to increase their movement and damage for a short duration. It has a cool down period. |
Energy Saw UPG: Energy Buzzsaw
| Type: |
Weapon |
| Position: |
Major Rim |
| Faction: |
Sai |
| Intrinsic: |
Yes |
| Upgrade: |
Yes - Energy Saw |
|
|
| Mission Unlocked: |
6 |
| Criteria to Unlock: |
Complete Mission 5 |
|
|
| Description: |
Energy Buzzsaw UPG: The Energy Ripsaw creates a large rift energy blade under the player ripping up enemies at close or medium range! |
Bubble Shield
| Type: |
Defense |
| Position: |
Back |
| Faction: |
Echelon |
| Playbook: |
Yes |
|
|
| Mission Unlocked: |
6 |
| Criteria to Unlock: |
Complete Mission 5 |
|
|
| Description: |
The Bubble Shield can partially absorb damage to all friendly units within its radius. It is temporary though and will need to recharge. |
Siren Shield
| Type: |
Defense |
| Position: |
Minor Rim |
| Faction: |
Sai |
| Playbook: |
Yes |
|
|
| Mission Unlocked: |
6 |
| Criteria to Unlock: |
Complete Mission 5 |
|
|
| Description: |
The Siren Shield can partially absorb damage to all friendly units within its radius. It is temporary though and will need to recharge. |
Acid Spitter UPG: Acid Spitters
| Type: |
Weapon |
| Position: |
Arm |
| Faction: |
Sai |
| Playbook: |
Yes |
| Upgrade: |
Yes - Acid Spitter |
|
|
| Mission Unlocked: |
7 |
| Criteria to Unlock: |
Complete Mission 6 |
|
|
| Description: |
Acid Spitter UPG: The players arms mutate into dual acid spitters enabling it to launch acid rain attacks. |
Ghost Rage
| Type: |
Weapon |
| Position: |
Major Rim |
| Faction: |
Sai |
| Playbook: |
Yes |
|
|
| Mission Unlocked: |
7 |
| Criteria to Unlock: |
Complete Mission 6 |
|
|
| Description: |
The Ghost rage talent projects an image of the Rage which then launches into an unstoppable charge, just like the real one. |
Mortar Mount
| Type: |
Weapon |
| Position: |
Shoulder |
| Faction: |
Echelon |
| Playbook: |
Yes |
|
|
| Mission Unlocked: |
7 |
| Criteria to Unlock: |
Complete Mission 6 |
|
|
| Description: |
The Mortar Mount is a medium range artillery piece able to lob explosive shells at enemies. |
The Cutter UPG: The Gutter
| Type: |
Weapon |
| Position: |
Arm |
| Faction: |
Echelon |
| Intrinsic: |
Yes |
| Upgrade: |
Yes - The Cutter |
|
|
| Mission Unlocked: |
7 |
| Criteria to Unlock: |
Complete Mission 6 |
|
|
| Description: |
The Cutter UPG: The Gutter features dual Chainsaws mounted onto the player armour, doing even more gruesome damage than the Cutter. |
Whip Tentacle UPG: Whip Tentacles
| Type: |
Weapon |
| Position: |
Arm |
| Faction: |
Sai |
| Intrinsic: |
Yes |
| Upgrade: |
Yes - Whip Tentacle |
|
|
| Mission Unlocked: |
7 |
| Criteria to Unlock: |
Complete Mission 6 |
|
|
| Description: |
Whip Tentacle UPG: The Whip Tentacles talent warps the players arm to have even more tentacles which buzz with power, deadly in melee! |
Flame Thrower UPG: Melter
| Type: |
Weapon |
| Position: |
Arm |
| Faction: |
Echelon |
| Playbook: |
Yes |
| Intrinsic: |
Yes |
| Upgrade: |
Yes - Flame Thrower |
|
|
| Mission Unlocked: |
8 |
| Criteria to Unlock: |
Complete Mission 7 |
|
|
| Description: |
Flamethrower UPG: The Melter is a super hot Flamethrower spraying white jets of flame. Does more damage than normal Flamethrower. |
Command Target Array UPG: Radar Scanner
| Type: |
Buff |
| Position: |
Head |
| Faction: |
Echelon |
| Playbook: |
Yes |
| Upgrade: |
Yes - Command Target Array |
|
|
| Mission Unlocked: |
8 |
| Criteria to Unlock: |
Complete Mission 7 |
|
|
| Description: |
Command Target Array UPG: Allows the player to see enemy icons past his own LOS and behind buildings to a certain range, and close range detection of cloaked units. |
Cloak of the Spectre
| Type: |
Defense |
| Position: |
Head |
| Faction: |
Sai |
| Playbook: |
Yes |
|
|
| Mission Unlocked: |
9 |
| Criteria to Unlock: |
Complete Mission 8 |
|
|
| Description: |
Allows unit to cloak like the Spectre. |
Blink Pack
| Type: |
Buff |
| Position: |
Back |
| Faction: |
Echelon |
| Playbook: |
Yes |
|
|
| Mission Unlocked: |
10 |
| Criteria to Unlock: |
Complete Mission 9 |
|
|
| Description: |
The Blink pack allows the player to teleport their armour and their company to anywhere within line of sight. Has a cool down period. |
Ghost Rage UPG: Beast maker
| Type: |
Weapon |
| Position: |
Major Rim |
| Faction: |
Sai |
| Playbook: |
Yes |
| Upgrade: |
Yes - Ghost Rage |
|
|
| Mission Unlocked: |
10 |
| Criteria to Unlock: |
Complete Mission 9 |
|
|
| Description: |
Ghost Rage UPG: The Beast Maker projects an image of a huge Rage which launches into an unstoppable charge causing massive damage. |
Mortar Mount UPG: Pepperpot Mortar
| Type: |
Weapon |
| Position: |
Shoulder |
| Faction: |
Sai |
| Playbook: |
Yes |
| Upgrade: |
Yes - Mortar Mount |
|
|
| Mission Unlocked: |
10 |
| Criteria to Unlock: |
Complete Mission 9 |
|
|
| Description: |
Mortar Mount UPG: The Pepperpot Mortar is a multi barrelled Mortar system with a greater rate of fire over the normal Mortar Mount. |
Railgun UPG: Hyper Railgun
| Type: |
Weapon |
| Position: |
Arm |
| Faction: |
Echelon |
| Playbook: |
Yes |
| Upgrade: |
Yes - Railgun |
|
|
| Mission Unlocked: |
10 |
| Criteria to Unlock: |
Complete Mission 9 |
|
|
| Description: |
Railgun UPG: The Hyper Railgun uses more powerful magnets and recharging batteries resulting in twice the rate of fire of the Railgun. |
Rift Bolt UPG: Eye of the Storm
| Type: |
Weapon |
| Position: |
Major Rim |
| Faction: |
Sai |
| Playbook: |
Yes |
| Upgrade: |
Yes - Rift Bolt |
|
|
| Mission Unlocked: |
10 |
| Criteria to Unlock: |
Complete Mission 9 |
|
|
| Description: |
Rift Bolt UPG: The Eye of the Storm can bring forth and hold a devastating beam that cuts its way through nearly anything. |
Sai Anti Air Bolts UPG: Sai Anti Air Battery
| Type: |
Weapon |
| Position: |
Major Rim |
| Faction: |
Sai |
| Intrinsic: |
Yes |
| Upgrade: |
Yes - Rift Bolt |
|
|
| Mission Unlocked: |
11 |
| Criteria to Unlock: |
Complete Mission 10 |
|
|
| Description: |
Sai Anti Air Bolts UPG: This weapon allows the player to fire multiple Sai energy bolts at aerial units. |
Sam Missile Launcher UPG: Sam Missile Battery
| Type: |
Weapon |
| Position: |
Shoulder |
| Faction: |
Echelon |
| Playbook: |
Yes |
| Upgrade: |
Yes - Sam Missile Launcher |
|
|
| Mission Unlocked: |
11 |
| Criteria to Unlock: |
Complete Mission 10 |
|
|
| Description: |
Sam Missile launcher UPG: The Sam Missile Battery has twice as much firepower as its predecessor giving it greater killing power. |
Twin Doom Capacitors
| Type: |
Weapon |
| Position: |
Shoulder |
| Faction: |
Echelon |
| Playbook: |
Yes |
| Upgrade: |
Yes - Sam Missile Launcher |
|
|
| Mission Unlocked: |
11 |
| Criteria to Unlock: |
Complete Mission 10 |
|
|
| Description: |
The Twin Doom Capacitors fire a massive beam of energy from between its two emitters, generating a tremendous explosion. |
Vortex focus
| Type: |
Weapon |
| Position: |
Major Rim |
| Faction: |
Sai |
| Playbook: |
Yes |
|
|
| Mission Unlocked: |
12 |
| Criteria to Unlock: |
Complete Mission 11 |
|
|
| Description: |
The Vortex Focus allows the player to use all their energy to bring forth the dreaded vortex, destroying anything in its way. |
AVA Pod
| Type: |
Buff |
| Position: |
Back |
| Faction: |
Echelon |
| Playbook: |
Yes |
|
|
| Mission Unlocked: |
12 |
| Criteria to Unlock: |
Start Mission 12 |
|
|
| Description: |
This pod contains the physical form of AVA. It gives the player an enhanced regeneration rate. |