Info: Commander Equipment Listing

April 3rd @ 12:03am

Due to the effort brainlessziggy took to post up a list of all the equipment for the commanders, I thought it might be a good idea to add the exact list of equipment, upgrades, what level you access them, what they do, etc. Enjoy!!

Sai Anti Air Bolts

Type: Weapon
Position: Major Rim
Faction: Sai
Intrinsic: Yes


Mission Unlocked: 1
Criteria to Unlock: Player starts with this weapon


Description: This weapon allows the player to fire Sai energy bolts at aerial units.

Sam Missile Launcher

Type: Weapon
Position: Shoulder
Faction: Echelon
Playbook: Yes


Mission Unlocked: 1
Criteria to Unlock: Player starts with this weapon


Description: The Sam Missile launcher fires surface to air missiles designed to shoot down aerial units with extreme prejudice.

Chain Gun

Type: Weapon
Position: Arm
Faction: Echelon
Playbook: Yes
Intrinsic: Yes


Mission Unlocked: 1
Criteria to Unlock: Player starts with this weapon


Description: The Chain Gun is a rapid firing medium range 3 barrel ballistic weapon. Its primary use is against lesser armoured foes.

Energy Saw

Type: Weapon
Position: Major Rim
Faction: Sai
Intrinsic: Yes


Mission Unlocked: 1
Criteria to Unlock: Player starts with this weapon


Description: With the Energy Buzzsaw talent the Sai can fire off streams of rift energy blades, cutting through any infantry in their path!

Flame Thrower

Type: Weapon
Position: Arm
Faction: Echelon
Playbook: Yes
Intrinsic: Yes


Mission Unlocked: 1
Criteria to Unlock: Start Mission 1


Description: The Flamethrower is a great close range anti infantry weapon, burning all units with a red hot jet of liquid fire.

Command Target Array

Type: Buff
Position: Back
Faction: Echelon
Intrinsic: Yes


Mission Unlocked: 1
Criteria to Unlock: Start Mission 1


Description: Provides targeting data on all enemy units within a radius of the commander improving accuracy and damage against those units.

Jump Jets

Type: Buff
Position: Back
Faction: Echelon
Intrinsic: Yes


Mission Unlocked: 2
Criteria to Unlock: Complete Mission 1


Description: Jump jets assist the player in performing longer jumps.

Healing Field

Type: Buff
Position: Back
Faction: Sai
Playbook: Yes


Mission Unlocked: 2
Criteria to Unlock: Complete Mission 1


Description: The Sai healing field slowly heals all units within its radius, it cannot bring units back from the dead however.

Acid Spitter

Type: Weapon
Position: Arm
Faction: Sai
Playbook: Yes


Mission Unlocked: 2
Criteria to Unlock: Complete Mission 1


Description: This talent mutates the players arm into an acid spitter from a Matriarch. It spurts gouts of acid which are good at melting infantry.

The Cutter

Type: Weapon
Position: Arm
Faction: Echelon
Intrinsic: Yes


Mission Unlocked: 3
Criteria to Unlock: Complete Mission 2


Description: The Cutter is a single chainsaw mounted onto the power armour. It provides devastating damage at close range against everything.

Whip Tentacle

Type: Weapon
Position: Arm
Faction: Sai
Intrinsic: Yes


Mission Unlocked: 3
Criteria to Unlock: Complete Mission 2


Description: The Whip Tentacle talent warps the players arm with rift energies causing a deadly warrior tentacle to emerge, a fearsome melee weapon.

Enhanced Actuators

Type: Buff
Position: Body
Faction: Echelon
Intrinsic: Yes


Mission Unlocked: 4
Criteria to Unlock: Complete Mission 3


Description: Enhanced Actuators are an improvement to the power armour giving it increased speed.

Injectors

Type: Buff
Position: Body
Faction: Sai
Intrinsic: Yes


Mission Unlocked: 4
Criteria to Unlock: Complete Mission 3


Description: Injectors give the Sai player access to more Sai energy enabling them to move faster and do more damage.

Armour

Type: Buff
Position: Body
Faction: Echelon
Intrinsic: Yes


Mission Unlocked: 4
Criteria to Unlock: Complete Mission 3


Description: Armour allows the player armour to absorb more damage thanks to its enhanced protection of extra thickened plates.

Railgun

Type: Weapon
Position: Arm
Faction: Echelon
Intrinsic: Yes


Mission Unlocked: 4
Criteria to Unlock: Complete Mission 3


Description: The Railgun is a long barrelled magnetically fired super speed rifle whose shots can punch through armour with ease.

Rift Bolt

Type: Weapon
Position: Major Rim
Faction: Sai
Intrinsic: Yes


Mission Unlocked: 4
Criteria to Unlock: Complete Mission 3


Description: The Rift Bolt lets the Sai player concentrate and fire damaging bolts of energy through the Major rim. This is great against armour.

Sirens Blink

Type: Buff
Position: Minor Rim
Faction: Sai
Playbook: Yes


Mission Unlocked: 4
Criteria to Unlock: Complete Mission 3


Description: Sirens Blink teleports the player and only the player to anywhere in line of sight. This leaves the player temporarily paralyzed on arrival.

Mark of the Matriarch

Type: Defense
Position: Minor Rim
Faction: Sai
Playbook: Yes


Mission Unlocked: 4
Criteria to Unlock: Complete Mission 3


Description: The Mark of the Matriarch forms super chitin like armour around the player granting temporary invulnerability.

Energy Shield

Type: Defense
Position: Arm
Faction: Echelon
Playbook: Yes


Mission Unlocked: 4
Criteria to Unlock: Complete Mission 3


Description: The Energy Shield generator provides temporary invulnerability to the armour once activated but needs to recharge before its next use.

Chain Gun UPG: Burst Cannon

Type: Weapon
Position: Arm
Faction: Echelon
Playbook: Yes
Intrinsic: Yes
Upgrade: Yes - Chain Gun


Mission Unlocked: 5
Criteria to Unlock: Complete Mission 4


Description: Chain Gun UPG: The Burst Cannon is a 5 barrelled version of the Chain Gun with a greater Rate of Fire.

Roar of the Rage

Type: Buff
Position: Minor Rim
Faction: Sai
Playbook: Yes


Mission Unlocked: 5
Criteria to Unlock: Complete Mission 4


Description: The Roar of the Rage inspires all units nearby to increase their movement and damage for a short duration. It has a cool down period.

Energy Saw UPG: Energy Buzzsaw

Type: Weapon
Position: Major Rim
Faction: Sai
Intrinsic: Yes
Upgrade: Yes - Energy Saw


Mission Unlocked: 6
Criteria to Unlock: Complete Mission 5


Description: Energy Buzzsaw UPG: The Energy Ripsaw creates a large rift energy blade under the player ripping up enemies at close or medium range!

Bubble Shield

Type: Defense
Position: Back
Faction: Echelon
Playbook: Yes


Mission Unlocked: 6
Criteria to Unlock: Complete Mission 5


Description: The Bubble Shield can partially absorb damage to all friendly units within its radius. It is temporary though and will need to recharge.

Siren Shield

Type: Defense
Position: Minor Rim
Faction: Sai
Playbook: Yes


Mission Unlocked: 6
Criteria to Unlock: Complete Mission 5


Description: The Siren Shield can partially absorb damage to all friendly units within its radius. It is temporary though and will need to recharge.

Acid Spitter UPG: Acid Spitters

Type: Weapon
Position: Arm
Faction: Sai
Playbook: Yes
Upgrade: Yes - Acid Spitter


Mission Unlocked: 7
Criteria to Unlock: Complete Mission 6


Description: Acid Spitter UPG: The players arms mutate into dual acid spitters enabling it to launch acid rain attacks.

Ghost Rage

Type: Weapon
Position: Major Rim
Faction: Sai
Playbook: Yes


Mission Unlocked: 7
Criteria to Unlock: Complete Mission 6


Description: The Ghost rage talent projects an image of the Rage which then launches into an unstoppable charge, just like the real one.

Mortar Mount

Type: Weapon
Position: Shoulder
Faction: Echelon
Playbook: Yes


Mission Unlocked: 7
Criteria to Unlock: Complete Mission 6


Description: The Mortar Mount is a medium range artillery piece able to lob explosive shells at enemies.

The Cutter UPG: The Gutter

Type: Weapon
Position: Arm
Faction: Echelon
Intrinsic: Yes
Upgrade: Yes - The Cutter


Mission Unlocked: 7
Criteria to Unlock: Complete Mission 6


Description: The Cutter UPG: The Gutter features dual Chainsaws mounted onto the player armour, doing even more gruesome damage than the Cutter.

Whip Tentacle UPG: Whip Tentacles

Type: Weapon
Position: Arm
Faction: Sai
Intrinsic: Yes
Upgrade: Yes - Whip Tentacle


Mission Unlocked: 7
Criteria to Unlock: Complete Mission 6


Description: Whip Tentacle UPG: The Whip Tentacles talent warps the players arm to have even more tentacles which buzz with power, deadly in melee!

Flame Thrower UPG: Melter

Type: Weapon
Position: Arm
Faction: Echelon
Playbook: Yes
Intrinsic: Yes
Upgrade: Yes - Flame Thrower


Mission Unlocked: 8
Criteria to Unlock: Complete Mission 7


Description: Flamethrower UPG: The Melter is a super hot Flamethrower spraying white jets of flame. Does more damage than normal Flamethrower.

Command Target Array UPG: Radar Scanner

Type: Buff
Position: Head
Faction: Echelon
Playbook: Yes
Upgrade: Yes - Command Target Array


Mission Unlocked: 8
Criteria to Unlock: Complete Mission 7


Description: Command Target Array UPG: Allows the player to see enemy icons past his own LOS and behind buildings to a certain range, and close range detection of cloaked units.

Cloak of the Spectre

Type: Defense
Position: Head
Faction: Sai
Playbook: Yes


Mission Unlocked: 9
Criteria to Unlock: Complete Mission 8


Description: Allows unit to cloak like the Spectre.

Blink Pack

Type: Buff
Position: Back
Faction: Echelon
Playbook: Yes


Mission Unlocked: 10
Criteria to Unlock: Complete Mission 9


Description: The Blink pack allows the player to teleport their armour and their company to anywhere within line of sight. Has a cool down period.

Ghost Rage UPG: Beast maker

Type: Weapon
Position: Major Rim
Faction: Sai
Playbook: Yes
Upgrade: Yes - Ghost Rage


Mission Unlocked: 10
Criteria to Unlock: Complete Mission 9


Description: Ghost Rage UPG: The Beast Maker projects an image of a huge Rage which launches into an unstoppable charge causing massive damage.

Mortar Mount UPG: Pepperpot Mortar

Type: Weapon
Position: Shoulder
Faction: Sai
Playbook: Yes
Upgrade: Yes - Mortar Mount


Mission Unlocked: 10
Criteria to Unlock: Complete Mission 9


Description: Mortar Mount UPG: The Pepperpot Mortar is a multi barrelled Mortar system with a greater rate of fire over the normal Mortar Mount.

Railgun UPG: Hyper Railgun

Type: Weapon
Position: Arm
Faction: Echelon
Playbook: Yes
Upgrade: Yes - Railgun


Mission Unlocked: 10
Criteria to Unlock: Complete Mission 9


Description: Railgun UPG: The Hyper Railgun uses more powerful magnets and recharging batteries resulting in twice the rate of fire of the Railgun.

Rift Bolt UPG: Eye of the Storm

Type: Weapon
Position: Major Rim
Faction: Sai
Playbook: Yes
Upgrade: Yes - Rift Bolt


Mission Unlocked: 10
Criteria to Unlock: Complete Mission 9


Description: Rift Bolt UPG: The Eye of the Storm can bring forth and hold a devastating beam that cuts its way through nearly anything.

Sai Anti Air Bolts UPG: Sai Anti Air Battery

Type: Weapon
Position: Major Rim
Faction: Sai
Intrinsic: Yes
Upgrade: Yes - Rift Bolt


Mission Unlocked: 11
Criteria to Unlock: Complete Mission 10


Description: Sai Anti Air Bolts UPG: This weapon allows the player to fire multiple Sai energy bolts at aerial units.

Sam Missile Launcher UPG: Sam Missile Battery

Type: Weapon
Position: Shoulder
Faction: Echelon
Playbook: Yes
Upgrade: Yes - Sam Missile Launcher


Mission Unlocked: 11
Criteria to Unlock: Complete Mission 10


Description: Sam Missile launcher UPG: The Sam Missile Battery has twice as much firepower as its predecessor giving it greater killing power.

Twin Doom Capacitors

Type: Weapon
Position: Shoulder
Faction: Echelon
Playbook: Yes
Upgrade: Yes - Sam Missile Launcher


Mission Unlocked: 11
Criteria to Unlock: Complete Mission 10


Description: The Twin Doom Capacitors fire a massive beam of energy from between its two emitters, generating a tremendous explosion.

Vortex focus

Type: Weapon
Position: Major Rim
Faction: Sai
Playbook: Yes


Mission Unlocked: 12
Criteria to Unlock: Complete Mission 11


Description: The Vortex Focus allows the player to use all their energy to bring forth the dreaded vortex, destroying anything in its way.

AVA Pod

Type: Buff
Position: Back
Faction: Echelon
Playbook: Yes


Mission Unlocked: 12
Criteria to Unlock: Start Mission 12


Description: This pod contains the physical form of AVA. It gives the player an enhanced regeneration rate.




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